000 | 01542nam a22002297a 4500 | ||
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005 | 20241126085416.0 | ||
008 | 241126b |||||||| |||| 00| 0 eng d | ||
022 | _a1052-4800 | ||
040 |
_aMSU _bEnglish _cMSU _erda |
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050 | 0 | 0 | _aLB1778 JOU |
100 | 1 |
_aMagruder, Lewis _eauthor |
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245 | 1 | 0 |
_aDoes digitized virtual space allow for effective learning in creating environments for theatrical productions? _ccreated by Lewis Magruder |
264 | 1 |
_aCanada: _bMiami University, _c2016. |
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336 |
_2rdacontent _atext _btxt |
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337 |
_2rdamedia _aunmediated _bn |
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338 |
_2rdacarrier _avolume _bnc |
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440 |
_aJournal on excellence in college teaching _vVolume 27, number 1 , |
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520 | 3 | _aLearning how to transform an empty space into one alive with dramatic possibilities is one of the challenges facing students in several disciplines--for example, graphic design, filmmaking, gaming, architecture, interior design, visual arts, and designing and directing for the theatre. The author, a professor of directing for the theatre, investigated and compared two widely different approaches--one conventional, the other digital--in meeting a challenge particular to his discipline: creating the environments for theatrical productions. The conventional approach involves using paper models to represent scenic elements, and the digital approach involves using a digitized virtual space offered by software called Google SketchUp. | |
650 |
_aVirtual classrooms _vComputer simulation _xTheater arts |
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942 |
_2lcc _cJA |
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999 |
_c168388 _d168388 |