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022 _a00222186
040 _aMSU
_bEnglish
_cMSU
_erda
050 _aHB73 JOU
100 1 _aWard, Michael R.
_eauthor
245 1 0 _aVideo games and adolescent
_cby Michael Ward
264 _aChicago:
_bUniveristy of Chicago Press;
_c2010.
336 _2rdacontent
_atext
_btxt
337 _2rdamedia
_aunmediated
_bn
338 _2rdacarrier
_avolume
_bnc
440 _aJournal of law and economics
_vVolume 53, number 3
520 _aPsychologists have found positive correlations between playing violent video games and violent and antisocial attitudes. However, these studies typically do not control for other covariates, particularly sex, that are known to be associated with both video game play and aggression. This study exploits the Youth Risk Behavior Survey, which includes questions on video game play and fighting as well as basic demographic information. With both parametric and nonparametric estimators, as there is accounting for more demographic covariates, the video game effects become progressively weaker. The overall link between video games and fighting is modest and not statistically significant. The remaining positive association appears only for individuals who play 4 or more hours per day.
650 _aVideo games
_xYouth risky behavior
_zUnited States
650 _aAntisocial attitudes
_xVideo games
_zUnited States
856 _uhttps://doi.org/10.1086/605509
942 _2lcc
_cJA
999 _c164095
_d164095