000 | 02009nam a22002777a 4500 | ||
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003 | ZW-GwMSU | ||
005 | 20221130124140.0 | ||
008 | 221130b |||||||| |||| 00| 0 eng d | ||
040 |
_aMSU _cMSU _erda |
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100 |
_aDabic, Stephanie _eauthor |
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245 |
_aUser perceptions and evaluations of short vibrotactile feedback _ccraeted by Stephanie Dabic, Jordan Navarro, Jean-Marc Tissot, Remy Versace |
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264 |
_aFrance : _bTaylor & Francis; _c2013 |
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336 |
_2rdacontent _atext _btxt |
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337 |
_2rdamedia _aunmediated _bn |
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338 |
_2rdacarrier _avolume _bnc |
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440 | _vVolume , number , | ||
520 | _aThe objective of the present study was to provide a better understanding of the factors that influence discrimination and subjective assessment of vibrotactile feedbacks during active interaction with a touchscreen. Twenty-four participants were presented with 162 pairs of vibrotactile signals that varied in frequency (60 Hz, 130 Hz, 200 Hz), waveform (sine, square and triangle), and duration (around 123 ms for short and 163 ms for long). Participants had to complete three successive tasks: a dissimilarity task, a preference judgement task, and a resemblance (to push-buttons) judgement task. For the discrimination task, a MultiDimensional Scale analysis revealed: (1) a predominant role of frequency, (2) a role of duration for a given frequency, and (3) no role of waveform. An analysis of variance performed on the preference and resemblance data also point out the main role of the signal frequency. Finally, a correlation was found between preference and resemblance data, indicating that the participants tend to prefer signals judged to be similar to familiar tactile sensations. | ||
650 | _a Active interaction | ||
650 | _aHaptic | ||
650 | _aShort vibrotactile signals | ||
700 |
_aNavarro, Jordan _eauthor |
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700 |
_aTissot, Jean-Marc _eauthor |
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700 |
_aVersace, Remy _eauthor |
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856 | _uhttps://doi.org/10.1080/20445911.2013.768997 | ||
942 |
_2lcc _cJA |
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999 |
_c160677 _d160677 |