Does digitized virtual space allow for effective learning in creating environments for theatrical productions? created by Lewis Magruder
Material type:
- text
- unmediated
- volume
- 1052-4800
- LB1778 JOU
Item type | Current library | Call number | Vol info | Status | Notes | Date due | Barcode | |
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Main Library - Special Collections | LB1778 JOU (Browse shelf(Opens below)) | Vol. 27, no.1 (pages95-115) | Not for loan | For in house use only |
Learning how to transform an empty space into one alive with dramatic possibilities is one of the challenges facing students in several disciplines--for example, graphic design, filmmaking, gaming, architecture, interior design, visual arts, and designing and directing for the theatre. The author, a professor of directing for the theatre, investigated and compared two widely different approaches--one conventional, the other digital--in meeting a challenge particular to his discipline: creating the environments for theatrical productions. The conventional approach involves using paper models to represent scenic elements, and the digital approach involves using a digitized virtual space offered by software called Google SketchUp.
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