Video games and adolescent by Michael Ward
Material type:
- text
- unmediated
- volume
- 00222186
- HB73 JOU
Item type | Current library | Call number | Copy number | Status | Notes | Date due | Barcode | |
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Main Library - Special Collections | HB73 JOU (Browse shelf(Opens below)) | SP8313 | Not for loan | For In House Use Only |
Psychologists have found positive correlations between playing violent video games and violent and antisocial attitudes. However, these studies typically do not control for other covariates, particularly sex, that are known to be associated with both video game play and aggression. This study exploits the Youth Risk Behavior Survey, which includes questions on video game play and fighting as well as basic demographic information. With both parametric and nonparametric estimators, as there is accounting for more demographic covariates, the video game effects become progressively weaker. The overall link between video games and fighting is modest and not statistically significant. The remaining positive association appears only for individuals who play 4 or more hours per day.
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