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The effect of nature of online advergames on gamers' ad-persuasion : moderating roles of game-involvement and need for cognition/ created by Devika Vashisht and S. Sreejesh

By: Contributor(s): Material type: TextTextSeries: International journal of internet marketing and advertising ; Volume 10, number 3Geneva : Inderscience, 2016Content type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISSN:
  • 14775212
Subject(s): LOC classification:
  • HF5415.1265 INT
Online resources: Abstract: This experimental study examines the effects of nature of advergame, game-involvement and need for cognition on gamers' ad-persuasion from attention and elaboration perspectives. A 2 (nature of game) × 2 (game-involvement) × 2 (need for cognition) between-subject measures design is used. Results show that for a slow-paced advergame, low game-involvement results in higher ad-persuasion than high game-involvement, whereas for a fast-paced advergame, there is no difference in ad-persuasion between high and low game-involvements. Also, for a slow-paced advergame with low game-involvement, subjects with high need for cognition report higher ad-persuasion than subjects with low need for cognition. These findings suggest to game developers and advertisers who design advergames to consider a right mix of multiple game features (speed, game-involvement and need for cognition) within a single advergame so that the implementation has the strongest positive impact on gamers' ad-persuasion.
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This experimental study examines the effects of nature of advergame, game-involvement and need for cognition on gamers' ad-persuasion from attention and elaboration perspectives. A 2 (nature of game) × 2 (game-involvement) × 2 (need for cognition) between-subject measures design is used. Results show that for a slow-paced advergame, low game-involvement results in higher ad-persuasion than high game-involvement, whereas for a fast-paced advergame, there is no difference in ad-persuasion between high and low game-involvements. Also, for a slow-paced advergame with low game-involvement, subjects with high need for cognition report higher ad-persuasion than subjects with low need for cognition. These findings suggest to game developers and advertisers who design advergames to consider a right mix of multiple game features (speed, game-involvement and need for cognition) within a single advergame so that the implementation has the strongest positive impact on gamers' ad-persuasion.

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