Midlands State University Library
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Computer animation : algorithms and techniques / created by Rick Parent

By: Material type: TextTextPublisher: Amsterdam : Elsevier, Morgan Kaufmann is an imprint of Elsevier, 2012Edition: Third editionDescription: xvii, 515 pages : illustrations (some color) ; 25 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780124158429 (hardback)
Subject(s): LOC classification:
  • TR897.7 PAR
Contents:
Chapter 1: Introduction Chapter 2: Technical Background Chapter 3: Interpolating Values Chapter 4: Interpolation-Based Animation Chapter 5: Kinematic Linkages Chapter 6: Motion Capture Chapter 7: Physically Based Animation Chapter 8: Fluids: Liquids & Gases Chapter 9: Modeling and Animating Human Figures Chapter 10: Facial Animation Chapter 11: Behavioral Animation Chapter 12: Special Models for Animation Appendix A: Rendering Issues Appendix B: Background Information and Techniques Index
Summary: Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. This title includes the algorithms and techniques behind this technology. It covers such topics as fluids, hair, and crowd animation.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book Book Main Library Open Shelf TR897.7 PAR (Browse shelf(Opens below)) 153655 Available BK140963
Book Book Main Library Open Shelf TR897.7 PAR (Browse shelf(Opens below)) 153654 Available BK140978
Book Book Main Library Open Shelf TR897.7 PAR (Browse shelf(Opens below)) 153658 Available BK140977
Book Book Main Library Open Shelf TR897.7 PAR (Browse shelf(Opens below)) 153657 Available BK140975
Book Book Main Library Open Shelf TR897.7 PAR (Browse shelf(Opens below)) 153656 Available BK140969

Includes bibliographical references and index.

Chapter 1: Introduction Chapter 2: Technical Background Chapter 3: Interpolating Values Chapter 4: Interpolation-Based Animation Chapter 5: Kinematic Linkages Chapter 6: Motion Capture Chapter 7: Physically Based Animation Chapter 8: Fluids: Liquids & Gases Chapter 9: Modeling and Animating Human Figures Chapter 10: Facial Animation Chapter 11: Behavioral Animation Chapter 12: Special Models for Animation Appendix A: Rendering Issues Appendix B: Background Information and Techniques Index

Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. This title includes the algorithms and techniques behind this technology. It covers such topics as fluids, hair, and crowd animation.

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