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The UX book : Agile UX design for a quality user experience / created by Rex Hartson and Pardha Pyla.

By: Contributor(s): Material type: TextTextPublisher: Cambridge, MA : Morgan Kaufmann, an imprint of Elsevier, 2019Copyright date: ©2019Edition: Second editionDescription: xxvi, 888 pages Coloured illustrations. 25 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780128053423
Subject(s): LOC classification:
  • QA76.9.U83 HAR
Contents:
Part 1. Introduction. What Is Ux And Ux Design? -- The Wheel: Ux Processes, Lifecycles, Methods, and Technique -- Scope, Rigor, Complexity, and Project Perspectives -- Agile Lifecycle Processes and the Funnel Model of Agile Ux -- Prelude to the Process Chapters -- Background: Introduction. Part 2. Usage Research. Usage Research Data Elicitation -- Usage Research Data Analysis -- Usage Research Data Modeling -- Ux Design Requirements: User Stories and Requirements -- Understand Needs. Part 3. UX Design.The Nature of Ux Design -- Bottom-Up Versus Top-Down Design -- Generative Design: Ideation, Sketching, and Critiquing -- Mental Models and Conceptual Design -- Designing the Ecology and Pervasive Information Architecture -- Designing The Interaction -- Designing for Emotional Impact -- Background: Design. Part 4. Prototype Candidate Designs. Prototyping. Part 5. Ux Evaluation. Ux Evaluation Methods and Techniques -- Empiracle Ux Evaluation: Ux Goals, Metrics, and Targets -- Empiracle Ux: Preparation -- Empiracle Ux: Data Collection Methods and Techniques -- Analytical Data Evaluation: Collection Methods and Techniques -- Analytical Ux Evaluation: Data Collection Methods and Techniques -- Ux Evaluation: Data Analysis -- Ux Evaluation: Reporting Results -- Background: Ux Evaluation. Part 6. Connecting Agile Ux with Agile Software Engineering. Connecting Agile Ux With Agile Software Development. Part 7. UX Affordances, the Interaction Cycle, and UX Design Guidelines. Affordances in Ux Design -- The Interaction Cycle -- Ux Design Guidelines -- Background: Affordances, the Interaction Cycle and Ux Design Guidelines.
Summary: The discipline of user experience (UX) design has matured into a confident practice and this edition reflects, and in some areas accelerates, that evolution. Technically this is the second edition of The UX Book, but so much of it is new, it is more like a sequel. One of the major positive trends in UX is the continued emphasis on design-a kind of design that highlights the designer's creative skills and insights and embodies a synthesis of technology with usability, usefulness, aesthetics, and meaningfulness to the user. In this edition a new conceptual top-down design framework is introduced to help readers with this evolution. This entire edition is oriented toward an agile UX lifecycle process, explained in the funnel model of agile UX, as a better match to the now de facto standard agile approach to software engineering. To reflect these trends, even the subtitle of the book is changed to "Agile UX design for a quality user experience”. Designed as a how-to-do-it handbook and field guide for UX professionals and a textbook for aspiring students, the book is accompanied by in-class exercises and team projects. The approach is practical rather than formal or theoretical. The primary goal is still to imbue an understanding of what a good user experience is and how to achieve it. To better serve this, processes, methods, and techniques are introduced early to establish process-related concepts as context for discussion in later chapters. Winner of a 2020 Textbook Excellence Award (College) (Texty) from the Textbook and Academic Authors Association A comprehensive textbook for UX/HCI/Interaction Design students readymade for the classroom, complete with instructors' manual, dedicated web site, sample syllabus, examples, exercises, and lecture slides Features HCI theory, process, practice, and a host of real world stories and contributions from industry luminaries to prepare students for working in the field The only HCI textbook to cover agile methodology, design approaches, and a full, modern suite of classroom material (stemming from tried and tested classroom use by the authors)
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book Book Main Library Open Shelf QA76.9.U83 HAR (Browse shelf(Opens below)) 160090 Available BK148131
Book Book Main Library Open Shelf QA76.9.U83 HAR (Browse shelf(Opens below)) 158463 Available BK145854
Book Book Main Library Open Shelf QA76.9.U83 HAR (Browse shelf(Opens below)) 158462 Available BK145866
Core Collection Main Library Core Collection QA76.9.U83 HAR (Browse shelf(Opens below)) 152476 Available BK139789
Book Book Main Library Open Shelf QA76.9.U83 HAR (Browse shelf(Opens below)) 149938 Available BK135848

Includes references and an index

Part 1. Introduction. What Is Ux And Ux Design? --
The Wheel: Ux Processes, Lifecycles, Methods, and Technique --
Scope, Rigor, Complexity, and Project Perspectives --
Agile Lifecycle Processes and the Funnel Model of Agile Ux --
Prelude to the Process Chapters --
Background: Introduction. Part 2. Usage Research. Usage Research Data Elicitation --
Usage Research Data Analysis --
Usage Research Data Modeling --
Ux Design Requirements: User Stories and Requirements --
Understand Needs. Part 3. UX Design.The Nature of Ux Design --
Bottom-Up Versus Top-Down Design --
Generative Design: Ideation, Sketching, and Critiquing --
Mental Models and Conceptual Design --
Designing the Ecology and Pervasive Information Architecture --
Designing The Interaction --
Designing for Emotional Impact --
Background: Design. Part 4. Prototype Candidate Designs. Prototyping. Part 5. Ux Evaluation. Ux Evaluation Methods and Techniques --
Empiracle Ux Evaluation: Ux Goals, Metrics, and Targets --
Empiracle Ux: Preparation --
Empiracle Ux: Data Collection Methods and Techniques --
Analytical Data Evaluation: Collection Methods and Techniques --
Analytical Ux Evaluation: Data Collection Methods and Techniques --
Ux Evaluation: Data Analysis --
Ux Evaluation: Reporting Results --
Background: Ux Evaluation. Part 6. Connecting Agile Ux with Agile Software Engineering. Connecting Agile Ux With Agile Software Development. Part 7. UX Affordances, the Interaction Cycle, and UX Design Guidelines. Affordances in Ux Design --
The Interaction Cycle --
Ux Design Guidelines --
Background: Affordances, the Interaction Cycle and Ux Design Guidelines.

The discipline of user experience (UX) design has matured into a confident practice and this edition reflects, and in some areas accelerates, that evolution. Technically this is the second edition of The UX Book, but so much of it is new, it is more like a sequel.

One of the major positive trends in UX is the continued emphasis on design-a kind of design that highlights the designer's creative skills and insights and embodies a synthesis of technology with usability, usefulness, aesthetics, and meaningfulness to the user. In this edition a new conceptual top-down design framework is introduced to help readers with this evolution.

This entire edition is oriented toward an agile UX lifecycle process, explained in the funnel model of agile UX, as a better match to the now de facto standard agile approach to software engineering. To reflect these trends, even the subtitle of the book is changed to "Agile UX design for a quality user experience”.

Designed as a how-to-do-it handbook and field guide for UX professionals and a textbook for aspiring students, the book is accompanied by in-class exercises and team projects.

The approach is practical rather than formal or theoretical. The primary goal is still to imbue an understanding of what a good user experience is and how to achieve it. To better serve this, processes, methods, and techniques are introduced early to establish process-related concepts as context for discussion in later chapters.



Winner of a 2020 Textbook Excellence Award (College) (Texty) from the Textbook and Academic Authors Association
A comprehensive textbook for UX/HCI/Interaction Design students readymade for the classroom, complete with instructors' manual, dedicated web site, sample syllabus, examples, exercises, and lecture slides
Features HCI theory, process, practice, and a host of real world stories and contributions from industry luminaries to prepare students for working in the field
The only HCI textbook to cover agile methodology, design approaches, and a full, modern suite of classroom material (stemming from tried and tested classroom use by the authors)

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