Newsgames : journalism at play /
Bogost, Ian.
Newsgames : journalism at play / created by Ian Bogost, Simon Ferrari, and Bobby Schweizer. - Cambridge, Mass. : MIT Press, 2010. ©2010 - 235 pages : illustrations ; 24 cm.
Includes bibliographical references (p. [205]-223) and index.
Newsgames -- Current events -- Infographics -- Documentary -- Puzzles -- Literacy -- Community -- Platforms -- Journalism at play.
Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. The book describes newsgames that can persuade, inform, and titillate; make information interactive; re-create a historical event; put news content into a puzzle; teach journalism; and build a community. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. And Powerful Robot's game September 12th offers a model for a short, quickly produced, and widely distributed editorial newsgame. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism--not just an occasional treat for online readers--newsgames can make a valuable contribution.
9780262014878 (hardcover : alk. paper) 0262014874 (hardcover : alk. paper)
2010011990
Video games.
Online journalism.
Interactive multimedia.
GV1469.3 BOG
Newsgames : journalism at play / created by Ian Bogost, Simon Ferrari, and Bobby Schweizer. - Cambridge, Mass. : MIT Press, 2010. ©2010 - 235 pages : illustrations ; 24 cm.
Includes bibliographical references (p. [205]-223) and index.
Newsgames -- Current events -- Infographics -- Documentary -- Puzzles -- Literacy -- Community -- Platforms -- Journalism at play.
Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. The book describes newsgames that can persuade, inform, and titillate; make information interactive; re-create a historical event; put news content into a puzzle; teach journalism; and build a community. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. And Powerful Robot's game September 12th offers a model for a short, quickly produced, and widely distributed editorial newsgame. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism--not just an occasional treat for online readers--newsgames can make a valuable contribution.
9780262014878 (hardcover : alk. paper) 0262014874 (hardcover : alk. paper)
2010011990
Video games.
Online journalism.
Interactive multimedia.
GV1469.3 BOG